Interview with Monetha’s Software Engineer | Darius
Tell us a bit more about your professional background? How did you get into software development?
I got into programming when I was in 6th grade. I have an older brother who was interested in programming. I would sit in the living room waiting for him to finish writing a small program so we could play some computer games (R-Type anyone?). Then, one day he said: “Let’s create a computer game!” That was the start – we created our first snake game.
It was on ZX Spectrum, a machine which had only 64 kilobytes of memory, and programs were stored and loaded from compact audio cassettes.
Afterwards I worked on clones of popular games such as Heroes Of Might and Magic 1, Mario Brothers, Supaplex and others.
What do you love about your profession?
Problems can be solved elegantly. There’s an element of art here. You never really know what the end picture will be until you reach the bottom of the rabbit hole. It’s very rewarding to see it all working as intended.
What is your philosophy behind software engineering?
Write code so that humans can understand, not just the machines. Machines do not have any issues understanding code, it’s the people that maintain and write software.
What brought you to Monetha? What do you like about the product?
I learned about Bitcoin around 2010, installed a client, synced blockchain, got some free bitcoins from the site which would send 5 Bitcoins to anyone for free. Made some transactions and forgot about it.
Fast forward 7 years – a second big bull market rally happening. At this time it became clear that cryptocurrencies will stay for good. I’ve heard about Monetha through a friend of mine and decided to join.
Any funny/interesting stories that you can share from your time in Monetha?
It’s a great, dedicated team here. There are a lot of unknowns and challenges, time will tell where this will lead us. 🙂